Over the past few weeks the team have looked into various elements such as methods of testing, level setting, level aesthetics .etc.
The main elements of our testing strategy was narrowed down to to Observation, Video Logging the Playthrough, Exit and Entry Questionnaires, which were the most valuable methods of getting valuable data.
Our attention is also directed towards the first milestone presentation and having something we're happy enough with to have a successful dry run on Tuesday along with it being editable with the feedback given for Friday's formal presentation.
Sunday, 25 April 2010
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